Three Pokemon Titles That Failed to Receive the Adoration They Warranted
In the wake of a glimpse of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous gaming titles around. The iconic Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing pandemonium surrounding card prices ensures near-daily Pokémon headlines. It would be difficult to find a Pokémon game that didn't sell at least a couple million copies. Even, fan-made Pokémon games go viral annually.
However in spite of that ubiquity and fame, some Pokémon games that remain overlooked. These are games that didn't get their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Chill Precursor
Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a companion. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to running the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
With numerous core games and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu